In development

Couch Classics — seven board games for the sofa

Classic board games, properly made for iPhone and iPad.

Chess, checkers, backgammon and four more, on one shelf. Hand the device back and forth across the sofa, or play the computer when nobody is there — without adverts interrupting a turn, and without anyone keeping notes on who is playing.

Couch Classics app icon: a wooden board with a chess pawn, a die, draughts and stones
Overview

A board game shelf that behaves like one

Couch Classics began as a wish for a board game collection that is simple and good-looking, made for playing across a sofa with a friend — and without the glamour that games this old have never needed. The app opens on a table with the games laid out on it. Tap one and its lid opens: what the game is, where it came from, how it is varied, and the two ways to start it.

Several of these classics were strangers to us as well, so every game carries a short history. Games that have lasted this long have earned a proper introduction — and it turns out to be the fastest way to learn one you have never played.

The collection

Seven games on the shelf

Each entry is the real game rather than a loose interpretation of it, and several of them carry more than one board — the variant is a choice you make on the way in, not a separate tile.

Chess tile from the Couch Classics collection

Chess

Six kinds of piece, each moving its own way, and one of them worth the whole game.

Checkers tile from the Couch Classics collection

Checkers

Diagonal moves and forced jumps, with a crown for every man that reaches the far side.

Backgammon tile from the Couch Classics collection

Backgammon

The oldest race there is: fifteen checkers home before your opponent’s. Nackgammon included.

Gomoku tile from the Couch Classics collection

Gomoku

Five in a row with black and white stones on a 15 × 15 board. The rules fit in a sentence.

Nine Men’s Morris tile from the Couch Classics collection

Nine Men’s Morris

Build a mill of three and take an enemy man for each one you close. Twelve-man board included.

Mancala tile from the Couch Classics collection

Mancala

Sow the seeds one to a pit and bank whatever reaches your store. Three, four or five seeds a house.

Tic-Tac-Toe tile from the Couch Classics collection

Tic-Tac-Toe

The duel everyone learns first — and, in its advanced settings, the unbounded five-in-a-row it grew out of.

How it’s made

Built to feel like a real table

What was worth spending on is not decoration but movement and light: pieces slide, settle and are taken back the way they would on a real table, so a game feels like something you are handling rather than something you are operating.

Two looks

Classic gives each game its traditional material — stones on a wooden board, pen marks on squared paper. Modern is the clean, flat system look. Pick either on any screen.

Choose your table

Under the Classic look the table is a setting of its own — wood, marble or concrete. Only the furniture changes; the boards and pieces stay the classic ones, because the table is the room and not the game.

One lamp over the room

Every highlight and every shadow answers to the same light. A piece under the lamp stands square with its shadow tucked beneath it; one out at the edge leans away and rakes a long one.

One control, learned once

Every screen carries the same button in the same corner, and it opens into a card lying on the table rather than a menu bar over it. Learn it in one game and you know it in all seven.

Games wait for you

Every game can keep one unfinished match on the board, marked on its lid on the shelf. Come back and the Play button asks whether to carry on or start fresh.

Kind to an old iPad

The boards and pieces are drawn to be kind to a battery and light enough for an older device to carry — because that is often the device that lives on the coffee table.

Playing

Two on the sofa, or one against the machine

  • Pass-and-play on one device. Two players share the same iPhone or iPad, which is what the whole collection was built around.
  • A computer opponent in every game, at Easy, Normal or Hard. The three levels mean the same thing across the shelf, so what you learned in one game carries to the next.
  • Named players. Add the people who actually play, and the collection remembers them between games.
  • Results that are worth keeping. Statistics are kept per player and per game, and split by the kind of opponent faced — beating Hard and beating a friend are not the same achievement, so they are never added together.
  • Variants on the way in. The twelve-man morris board, Nackgammon, the number of seeds in a mancala house and the size of a tic-tac-toe board are all chosen before play, not hidden in a settings screen.
Accessibility

What’s supported, and what isn’t promised yet

The system accessibility settings are supported throughout, and they are part of what version 1.0 stands behind. VoiceOver is a different matter, and it is worth saying so plainly rather than burying it.

Supported in 1.0
  • Dynamic Type throughout, and the numbers that matter are never shrunk to fit.
  • Reduce Motion is honoured for every slide, settle and capture.
  • Increase Contrast, Differentiate Without Color and Reduce Transparency are honoured too. Winning lines and last-move markers are two-tone shapes measured against WCAG 2.2 contrast, not a colour you have to be able to tell apart.
VoiceOver — built in, not yet promised

The work is in the app: with VoiceOver running, moves are spoken in all seven games, including the move the person beside you just played on this same device. What it has not had yet is enough testing with the people who actually depend on it — so version 1.0 does not claim VoiceOver support, and the App Store listing will not claim it either. We would rather make it official in a later update, once it has been properly tested, than promise it now and be wrong.

  • Most boards can already be read and played space by space — Checkers, Nine Men’s Morris, Mancala and Chess, and every bounded board in Tic-Tac-Toe and Gomoku.
  • Backgammon is read as a whole position rather than point by point, and its moves are played by touch. Point-by-point reading is planned for a later version.
  • If you rely on VoiceOver, please write to us. There is no analytics telling us what does not work; you telling us is how we find out, and it is what will get this to a promise we can make.
Privacy

Nobody is keeping notes on your game

Couch Classics collects nothing. There is no account to make and no server of ours to send anything to. Your games, your players and their results are written on your device and stay there.

  • App Privacy label: “Data Not Collected.” Meant literally.
  • No adverts — nothing interrupts a turn, and nothing is sold to anyone.
  • No analytics, no advertising identifiers, no crash-reporting SDKs, no third-party code at all.
  • No tracking prompt (ATT), because nothing is tracked.
  • One thing is kept off the device — which game you chose for free — and it is kept in your own iCloud rather than by us, so that the gift survives deleting the app. We cannot read it.
  • Purchases go through the App Store, which handles the payment and tells us nothing about who you are.
Pricing

One free game, then pay once

  • One game of your choosing is free — any of the seven, chosen by you rather than picked for you.
  • The rest are sold one at a time, as one-time purchases. Buy the one game you actually want and stop there.
  • A single purchase opens the whole collection — including the games added to it in later updates.
  • Never a subscription, and nothing you have unlocked is ever taken back.
  • One universal app for iPhone and iPad, so a purchase covers both.
Requirements

Availability & requirements

  • Platform: iPhone and iPad — one universal app, laid out for each.
  • Minimum version: iOS and iPadOS 17.0 or later, chosen deliberately so that the older family iPad on the coffee table is still invited.
  • Permissions: none. No location, no contacts, no notifications.
  • Connection: not required. Every game is played on the device.
  • Status: in development, in its final stretch before the App Store.
FAQ

Frequently asked questions

What is Couch Classics?

A collection of seven classic board games for iPhone and iPad, made for playing across a sofa with the person next to you — or against the computer when nobody is there. No ads, no tracking, no subscriptions.

Which games are included?

Chess, Checkers, Backgammon, Gomoku, Nine Men’s Morris, Mancala and Tic-Tac-Toe. Several entries carry more than one board: Nine Men’s Morris offers the wider twelve-man board, Backgammon offers Nackgammon, Mancala offers three, four or five seeds a house, and Tic-Tac-Toe opens out into unbounded five-in-a-row.

Can two people play on the same device?

Yes — pass-and-play on one device is what the collection was built for. Every game also offers a computer opponent at Easy, Normal or Hard.

Does it need an internet connection?

No. Every game is played entirely on your device. There is no account to make, no server to reach, and nothing stops working when you are offline.

How much does it cost?

One game of your choosing is free. The rest are sold one at a time, and a single purchase opens the whole collection — including the games added to it later. Every purchase is a one-time payment; there is no subscription.

Does it work with VoiceOver?

VoiceOver support is built in — with it running, moves are spoken in all seven games, including the one your opponent just played beside you — but version 1.0 does not officially promise it. It has not yet had enough testing with the people who depend on it, so it is deliberately not claimed on the App Store listing. The plan is to make it an official, tested feature in a later update. If you rely on VoiceOver, write to us: that feedback is exactly what will get it there.

What data does it collect?

None. No analytics, no advertising identifiers, no tracking and no account. The one thing kept outside your device is which game you chose for free, and that lives in your own iCloud so it survives reinstalling the app.

Which devices are supported?

iPhone and iPad running iOS or iPadOS 17.0 or later. It is one universal app, so a purchase covers both.

Coming to the App Store

Not on the shelf just yet

Couch Classics is in its final stretch. If you want to hear when it lands — or there is a classic missing from the shelf that you would like to see on it — write to us. Requests are genuinely welcome.