Chess
Six kinds of piece, each moving its own way, and one of them worth the whole game.
Classic board games, properly made for iPhone and iPad.
Chess, checkers, backgammon and four more, on one shelf. Hand the device back and forth across the sofa, or play the computer when nobody is there — without adverts interrupting a turn, and without anyone keeping notes on who is playing.
Couch Classics began as a wish for a board game collection that is simple and good-looking, made for playing across a sofa with a friend — and without the glamour that games this old have never needed. The app opens on a table with the games laid out on it. Tap one and its lid opens: what the game is, where it came from, how it is varied, and the two ways to start it.
Several of these classics were strangers to us as well, so every game carries a short history. Games that have lasted this long have earned a proper introduction — and it turns out to be the fastest way to learn one you have never played.
Each entry is the real game rather than a loose interpretation of it, and several of them carry more than one board — the variant is a choice you make on the way in, not a separate tile.
Six kinds of piece, each moving its own way, and one of them worth the whole game.
Diagonal moves and forced jumps, with a crown for every man that reaches the far side.
The oldest race there is: fifteen checkers home before your opponent’s. Nackgammon included.
Five in a row with black and white stones on a 15 × 15 board. The rules fit in a sentence.
Build a mill of three and take an enemy man for each one you close. Twelve-man board included.
Sow the seeds one to a pit and bank whatever reaches your store. Three, four or five seeds a house.
The duel everyone learns first — and, in its advanced settings, the unbounded five-in-a-row it grew out of.
What was worth spending on is not decoration but movement and light: pieces slide, settle and are taken back the way they would on a real table, so a game feels like something you are handling rather than something you are operating.
Classic gives each game its traditional material — stones on a wooden board, pen marks on squared paper. Modern is the clean, flat system look. Pick either on any screen.
Under the Classic look the table is a setting of its own — wood, marble or concrete. Only the furniture changes; the boards and pieces stay the classic ones, because the table is the room and not the game.
Every highlight and every shadow answers to the same light. A piece under the lamp stands square with its shadow tucked beneath it; one out at the edge leans away and rakes a long one.
Every screen carries the same button in the same corner, and it opens into a card lying on the table rather than a menu bar over it. Learn it in one game and you know it in all seven.
Every game can keep one unfinished match on the board, marked on its lid on the shelf. Come back and the Play button asks whether to carry on or start fresh.
The boards and pieces are drawn to be kind to a battery and light enough for an older device to carry — because that is often the device that lives on the coffee table.
The system accessibility settings are supported throughout, and they are part of what version 1.0 stands behind. VoiceOver is a different matter, and it is worth saying so plainly rather than burying it.
Supported in 1.0The work is in the app: with VoiceOver running, moves are spoken in all seven games, including the move the person beside you just played on this same device. What it has not had yet is enough testing with the people who actually depend on it — so version 1.0 does not claim VoiceOver support, and the App Store listing will not claim it either. We would rather make it official in a later update, once it has been properly tested, than promise it now and be wrong.
Couch Classics collects nothing. There is no account to make and no server of ours to send anything to. Your games, your players and their results are written on your device and stay there.
A collection of seven classic board games for iPhone and iPad, made for playing across a sofa with the person next to you — or against the computer when nobody is there. No ads, no tracking, no subscriptions.
Chess, Checkers, Backgammon, Gomoku, Nine Men’s Morris, Mancala and Tic-Tac-Toe. Several entries carry more than one board: Nine Men’s Morris offers the wider twelve-man board, Backgammon offers Nackgammon, Mancala offers three, four or five seeds a house, and Tic-Tac-Toe opens out into unbounded five-in-a-row.
Yes — pass-and-play on one device is what the collection was built for. Every game also offers a computer opponent at Easy, Normal or Hard.
No. Every game is played entirely on your device. There is no account to make, no server to reach, and nothing stops working when you are offline.
One game of your choosing is free. The rest are sold one at a time, and a single purchase opens the whole collection — including the games added to it later. Every purchase is a one-time payment; there is no subscription.
VoiceOver support is built in — with it running, moves are spoken in all seven games, including the one your opponent just played beside you — but version 1.0 does not officially promise it. It has not yet had enough testing with the people who depend on it, so it is deliberately not claimed on the App Store listing. The plan is to make it an official, tested feature in a later update. If you rely on VoiceOver, write to us: that feedback is exactly what will get it there.
None. No analytics, no advertising identifiers, no tracking and no account. The one thing kept outside your device is which game you chose for free, and that lives in your own iCloud so it survives reinstalling the app.
iPhone and iPad running iOS or iPadOS 17.0 or later. It is one universal app, so a purchase covers both.
Couch Classics is in its final stretch. If you want to hear when it lands — or there is a classic missing from the shelf that you would like to see on it — write to us. Requests are genuinely welcome.