Released

Couch Classics - eight board games for the sofa

Classic board games for iPhone and iPad.

Chess, checkers, backgammon, reversi and four more, on one shelf. Hand the device back and forth across the sofa, or play the computer when nobody is there - without adverts interrupting a turn, and without anyone keeping notes on who is playing.

Three of the collection’s boards on a grey stone table: a wooden mancala board with coloured seeds in its pits, a chess board mid-game with a taken pawn and knight standing beside it, and a backgammon board with the dice thrown on the table below.
Overview

A board game shelf that behaves like one

Couch Classics began as a wish for a simple board game collection, made for playing across a sofa with a friend - and without the glamour that games this old have never needed. The app opens on a table with the games laid out on it. Tap one and its lid opens: what the game is, where it came from, how it is varied, and the two ways to start it.

Several of these classics were strangers to us as well, so every game carries a short history. Games that have lasted this long have earned a proper introduction - and it turns out to be the fastest way to learn one you have never played.

The collection

Eight games on the shelf

Each entry is the real game rather than a loose interpretation of it, and several of them carry more than one board - the variant is a choice you make on the way in, not a separate tile. Press any tile to see that game on an iPad.

The shots are all the same setting on purpose - the Classic look on a wooden table, in light mode - so that what changes from one to the next is the game itself. All three are settings inside the app: the look, the table under it, and light or dark.

Chess tile from the Couch Classics collection

Chess

Six kinds of piece, each moving its own way, and one of them worth the whole game.

Checkers tile from the Couch Classics collection

Checkers

Diagonal moves and forced jumps, with a crown for every man that reaches the far side.

Backgammon tile from the Couch Classics collection

Backgammon

The oldest race there is: fifteen checkers home before your opponent’s. Nackgammon included.

Reversi tile from the Couch Classics collection

Reversi

Trap a line of your opponent’s stones between two of yours and the whole line turns over to your colour.

Gomoku tile from the Couch Classics collection

Gomoku

Five in a row with black and white stones on a 15 × 15 board. The rules fit in a sentence.

Nine Men’s Morris tile from the Couch Classics collection

Nine Men’s Morris

Build a mill of three and take an enemy man for each one you close. Twelve-man board included.

Mancala tile from the Couch Classics collection

Mancala

Sow the seeds one to a pit and bank whatever reaches your store. Three, four or five seeds a house.

Tic-Tac-Toe tile from the Couch Classics collection

Tic-Tac-Toe

The duel everyone learns first - and, in its advanced settings, the unbounded five-in-a-row it grew out of.

How it’s made

Built to feel like a real table

The work went into movement and light rather than decoration: pieces slide, settle and are taken back the way they would on a real table, so a game is something you handle rather than something you operate.

Every picture on this page is made of those same materials. The screenshots are untouched, and the arrangement at the top of the page, while it is composed for the picture rather than taken from a game, is built from the boards, pieces and dice the app draws itself.

How it all looks is yours to set, and it is three choices rather than one. Classic gives each game the material it has always been made of; Modern sands the grain off and leaves flat colour. Under Classic the table is wood, marble or concrete. Light and dark is the third, and it is the app’s own setting rather than the device’s. Below is one game of reversi in every combination.

  • Reversi on an iPad, the corner of the reversi board on a pale wooden table. Wood, light
  • Reversi on an iPad, the same corner on white marble with grey veining. Marble, light
  • Reversi on an iPad, the same corner on mottled grey concrete. Concrete, light
  • Reversi on an iPad, the same corner in the Modern look: flat colour, no grain, and no table at all. Modern, light
  • Reversi on an iPad, the same corner on dark red-brown wood in the dark appearance. Wood, dark
  • Reversi on an iPad, the same corner on dark marble. Marble, dark
  • Reversi on an iPad, the same corner on dark concrete. Concrete, dark
  • Reversi on an iPad, the same corner in the Modern look in the dark appearance. Modern, dark
The same board, the same game, in all eight looks the app offers. The top row is the light appearance and the bottom the dark one; Modern lays no table, which is why it has no material of its own.

Two looks

Classic gives each game its traditional material - stones on a wooden board, pen marks on squared paper. Modern is the flat system look. Pick either on any screen.

Choose your table

Under the Classic look the table is a setting of its own - wood, marble or concrete. Only the furniture changes; the boards and pieces stay the classic ones, because the table is the room and not the game.

One lamp over the room

Every highlight and every shadow answers to the same light. A piece under the lamp stands square with its shadow tucked beneath it; one out at the edge leans away and rakes a long one.

One control, learned once

Every screen carries the same button in the same corner, and it opens into a card lying on the table rather than a menu bar over it. Learn it in one game and you know it in all eight.

Games wait for you

Every game can keep one unfinished match on the board, marked on its lid on the shelf. Come back and the Play button asks whether to carry on or start fresh.

Kind to an old iPad

The boards and pieces are drawn to be kind to a battery and light enough for an older device to carry - because that is often the device that lives on the coffee table.

Playing

Two on the sofa, or one against the machine

  • Pass-and-play on one device. Two players share the same iPhone or iPad, which is what the whole collection was built around.
  • A computer opponent in every game, at Easy, Normal or Hard. The three levels mean the same thing across the shelf, so what you learned in one game carries to the next.
  • Named players. Add the people who actually play, and the collection remembers them between games.
  • Statistics. Kept per player and per game, and split by the kind of opponent faced - beating Hard and beating a friend are not the same achievement, so they are never added together.
  • Variants on the way in. The twelve-man morris board, Nackgammon, the number of seeds in a mancala house and the size of a tic-tac-toe board are all chosen before play, not hidden in a settings screen.
Accessibility

What’s supported, and what isn’t promised yet

The system accessibility settings are supported throughout, and they are part of what version 1.1 stands behind. VoiceOver is a different matter, and it is worth saying so plainly rather than burying it.

Supported in 1.1
  • Dynamic Type throughout, and the numbers that matter are never shrunk to fit.
  • Reduce Motion is honoured for every slide, settle and capture.
  • Increase Contrast, Differentiate Without Color and Reduce Transparency are honoured too. Winning lines and last-move markers are two-tone shapes measured against WCAG 2.2 contrast, not a colour you have to be able to tell apart.
VoiceOver - built in, not yet promised

The work is in the app: with VoiceOver running, moves are spoken in all eight games, including the move the person beside you just played on this same device. What it has not had yet is enough testing with the people who actually depend on it - so version 1.1 does not claim VoiceOver support, and the App Store listing will not claim it either. We would rather make it official in a later update, once it has been properly tested, than promise it now and be wrong.

  • Most boards can already be read and played space by space - Checkers, Reversi, Nine Men’s Morris, Mancala and Chess, and every bounded board in Tic-Tac-Toe and Gomoku.
  • Backgammon is read as a whole position rather than point by point, and its moves are played by touch. Point-by-point reading is planned for a later version.
  • If you rely on VoiceOver, please write to us. There is no analytics telling us what does not work; you telling us is how we find out, and it is what will get this to a promise we can make.
Privacy

Nobody is keeping notes on your game

Couch Classics collects nothing. There is no account to make and no server of ours to send anything to. Your games, your players and their results are written on your device and stay there.

  • App Privacy label: “Data Not Collected.” Meant literally.
  • No adverts - nothing interrupts a turn, and nothing is sold to anyone.
  • No analytics, no advertising identifiers, no crash-reporting SDKs, no third-party code at all.
  • No tracking prompt (ATT), because nothing is tracked.
  • One thing is kept off the device - which game you chose for free - and it is kept in your own iCloud rather than by us, so that the gift survives deleting the app. We cannot read it.
  • Purchases go through the App Store, which handles the payment and tells us nothing about who you are.
Pricing

One free game, then pay once

  • Any locked game can be tried on the spot - a whole game against the computer at Easy, for as long as you stay on the board. Nothing is saved from it, and nothing is asked of you first.
  • One game of your choosing is free - any of the eight, chosen by you rather than picked for you. It stays yours on every device signed in to your Apple Account.
  • The rest are sold one at a time, as one-time purchases. Buy the one game you actually want and stop there.
  • A single purchase opens the whole collection - including the games added to it in later updates.
  • Never a subscription, and nothing you have unlocked is ever taken back.
  • One universal app for iPhone and iPad, so a purchase covers both.
Requirements

Availability & requirements

  • Platform: iPhone and iPad - one universal app, laid out for each.
  • Minimum version: iOS and iPadOS 17.0 or later, chosen deliberately so that the older family iPad on the coffee table is still invited.
  • Permissions: none. No location, no contacts, no notifications.
  • Connection: not required. Every game is played on the device.
  • Status: released on the App Store. Current version 1.1, the release Reversi arrived in.
FAQ

Frequently asked questions

What is Couch Classics?

A collection of eight classic board games for iPhone and iPad, made for playing across a sofa with the person next to you - or against the computer when nobody is there. No ads, no tracking, no subscriptions.

Which games are included?

Chess, Checkers, Backgammon, Reversi, Gomoku, Nine Men’s Morris, Mancala and Tic-Tac-Toe. Several entries carry more than one board: Nine Men’s Morris offers the wider twelve-man board, Backgammon offers Nackgammon, Mancala offers three, four or five seeds a house, and Tic-Tac-Toe opens out into unbounded five-in-a-row.

Can two people play on the same device?

Yes - pass-and-play on one device is what the collection was built for. Every game also offers a computer opponent at Easy, Normal or Hard.

Does it need an internet connection?

No. Every game is played entirely on your device. There is no account to make, no server to reach, and nothing stops working when you are offline.

How much does it cost?

Any locked game can be tried before you buy it - a whole game against the computer at Easy, for as long as you stay on the board. Beyond that, one game of your choosing is free and stays yours. The rest are sold one at a time, and a single purchase opens the whole collection - including the games added to it later. Every purchase is a one-time payment; there is no subscription.

Does it work with VoiceOver?

VoiceOver support is built in - with it running, moves are spoken in all eight games, including the one your opponent just played beside you - but version 1.1 does not officially promise it. It has not yet had enough testing with the people who depend on it, so it is deliberately not claimed on the App Store listing. The plan is to make it an official, tested feature in a later update. If you rely on VoiceOver, write to us: that feedback is exactly what will get it there.

What data does it collect?

None. No analytics, no advertising identifiers, no tracking and no account. The one thing kept outside your device is which game you chose for free, and that lives in your own iCloud so it survives reinstalling the app.

Which devices are supported?

iPhone and iPad running iOS or iPadOS 17.0 or later. It is one universal app, so a purchase covers both.

Get Couch Classics

Take one off the shelf

Couch Classics is on the App Store. Any game can be tried on the spot and one of them is yours to keep for nothing, so a real board is on the table before there is any question of buying one - and if there is a classic missing from the shelf you would like to see on it, write to us. Requests are genuinely welcome.